When it comes to discussing the professional meta, it may seem redundant. Hopefully, a minor post-tournament patch will address some of the more problematic heroes. Instead, let’s focus on highlighting a few minor grievances with the current game balance and start a conversation about desired changes.
There are several aspects of the game that feel overly powerful in the early game, allowing heroes to snowball out of control. One example is Tiny, who can deal significant damage starting from level five or even earlier.
The issue lies in the imbalance between different facets of heroes. Some facets are too strong in the early game, overshadowing late-game potential. This trend is noticeable with heroes like Hoodwink, Jakiro, Clockwerk, and Phoenix.
In many cases, players tend to choose early-game focused facets over late-game ones, even on heroes meant to scale and excel in the late game.
The game’s design decision to make some heroes too tanky too early poses another challenge. While tanky heroes may lack DPS output, certain heroes like Centaur Warrunner, Beastmaster, and Doom become both durable and threatening early on.
Dealing with these early advantages can be difficult, as these tanky heroes can push their advantage without much opposition. Perhaps a game-wide decrease in HP per Strength could help address this issue.
Trying to achieve perfect balance in a game with an ever-expanding hero pool is a daunting task. While perfect balance may be unattainable, striving for more variety in games and making the laning stage less decisive is important. What are your thoughts on the current meta and the significance of the laning stage? Share your opinions below.