The main characters in The First Descendant have various abilities, but they are relatively weak on their own. However, by adding Descendant Modules, you can significantly enhance both your Descendant and their abilities.
Transcendent Descendant Modules are rare and completely change the way you play each Descendant. Whether you prefer single-target burst damage or support upgrades for your allies, these modules offer new gameplay options in The First Descendant.
The best part is that you can customize your build by swapping and changing modules as you like. The only restriction is that you can only use one module at a time. So, experiment with different Transcendent Modules to find the one that suits your playstyle best.
Check out the full list of Transcendent Descendant Modules in The First Descendant below.
Contents
All Transcendent Descendant Modules for each Descendant
Use Transcendent Modules to change up your game. Image via Nexon Games
Ajax
ModuleDetailsVoid ExplosionModifies Expulsion to a stackable skill, reduces Charged Sub Attack Cooldown, and increases damage upon using Expulsion.Void ChargeModifies Void Walk and Expulsion damage to increase proportionally to DEF. When used as an Enhanced Skill, its cooldown resets.Matrix RecomputationModifies Expulsion to grant a buff that helps allies survive.Body EnhancementVoid Energy is no longer available through Event Horizon. Ajax’s DEF and Shield are increased proportionally to Ajax’s Max HP.Ultimate AjaxLife BarrierModifies Orbit Barrier and Hyper Cube barrier to only be affected by the caster’s HP.Ultimate AjaxVoid BarrierModifies Orbit Barrier to be portable. Changes barrier to be affected only by the caster’s Skill Power.
Blair
ModuleDetailsIncendiary BombThrows a projectile forward that spawns a Flame Zone where it lands.Truly Deadly CuisineSignificantly increases the damage of Giant Fireball but no longer spawns small Fireballs or Flame Zones on cast.BackdraftFlame Zone absorption significantly increases Weak Point DMG and Firearm ATK instead of Skill Power.Classic ChefModifies the increase to Skill Critical Hit Rate to five based on the Flame Zone count. Using Deadly Cuisine increases Flame Zone count to four.
Bunny
ModuleDetailsElectric CondenseChanges Maximum Power into a form that causes damage around Bunny in an AoE.Electric TransitionDecreases Electricity Charge amount during Speed of Light, but recovers Shield continuously based on distance traveled.SuperconductorAdds an effect that reduces the enemy’s ATK to the Electrocution effect that Bunny inflicts.Bionic FuelDecreases the Speed of Light, but consumes HP instead of MP.Ultimate BunnyElectric ChargeIncreases landing damage after Rabbit Foot’s Double Jump. Double Jump does extra damage after hitting enemies with the skill multiple times.Ultimate BunnyHigh-VoltageReduces the number of enemies that Thrill Bomb and Lightning Emission can strike, but enhances range and damage.
Enzo
ModuleDetailsSupply Tactical ArmorWhenever Enzo buffs an ally, he grants himself and all allies damage resistance and movement speed.Supply Firearm EnhancerSummons a Firearm Enhancement Device. Touching the device grants Weak Point DMG and Firearm Crit Rate.Reinforce Front LineSpawns a Front Line Reinforcement Device that boosts Firearm damage to allies nearby.Focus FireAttaches a Combat Drone to himself. When landing a critical hit, the drone’s duration is increased. Increases the Max Stack of Explosive Drone.
Esiemo
ModuleDetailsExplosive EvadeSpawns a Guided Landmine when rolling.Cluster BombDetonating an attached bomb created additional explosives nearby.Explosive PropagandaGenerate Explosive Propaganda, which taunts nearby enemies until destroyed. When destroyed, it explodes and deals great damage.Creative ExplosionAfter dashing, all available bombs are used to deal great damage to enemies nearby. The more bombs, the higher the damage.
Freyna
ModuleDetailsContagionWhen an enemy inflicted with Room 0 Trauma is killed, a contagion of Poison is summoned affecting nearby enemies.Toxic StimulationPlague Bodyarmor now applies to nearby allies as well.Venom SynthesisPutrid Venom skill conversion: Leaves behind a Toxic Footprint after every step. Inflicts Poison on enemies who come in contact with Toxic Footprint.Neurotoxin SynthesisRoom 0 Trauma no longer spreads Poison, but affected enemies now deal less damage and weakens HP regen.
Gley
ModuleDetailsSuper SensesMaximize Lethality enhanced: Fire Rate is fixed but the effect’s duration is increased.Massive SanguificationModifies Life Siphon to alow absorption of Life Orbs during Non-Frenzied state.Predator InstinctFirearm damage is increased while Frenzied.Blood and IronLife Orbs are no longer acquired when using Thirst. Instead, Power of Life is obtained when Firearm Critical Hits are made.Ultimate GleyExplosive LifeLife Spheres spawn more often. All Life Spheres now detonate to deal damage instead of absorbing HP. Power of Life recovered based on total Spheres detonated.Ultimate GleyDemonic ModificationUnique Weapons have a fixed fire rate. HP is consumed based on the duration of True Aim. Bullets deal bonus damage equal to the HP consumed. Attacking weak points increases the chance of HP Recovery.
Kyle
ModuleDetailsCollision InstinctLoses bonus DEF when using Dash. After dashing, enemies knocked back are stunned.Self-Directed EruptionConsumes Magnetic Force every second when used to pull enemies in front of Kyle. Deals great damage to nearby enemies when the skill ends.Diamagnetic BulwarkMagnetic Bulwark no longer grants projectile defense. Instead, enemies are knocked back on contact. Recovers Magnetic Force based on the number of knockbacks.Superconductive BombingWhile airborne, continuously use Magnetic Force to drop bombs nearby.
Jayber
ModuleDetailsTurret EngineeringWhen using a skill, all surrounding turrets gain HP and duration. Turrets can no longer switch to Enhanced mode.Immediate Purge CodeWhen using a skill, all turrets are destroyed in an explosion. Creates a lightning AoE that deals damage over time where the turrets exploded.Medical CompulsionWhen using a skill, a Healing Turret is summoned.Attacking CompulsionWhen using a skill, an Assault Turret is summoned.
Lepic
ModuleDetailsIncreased EfficiencyMP is no longer consumed when a Unique Weapon is active. Instead, MP is used when the Unique Weapon is used. Critical Hits with a Unique Weapon recover MP.Power Unit ChangeOverclock no longer increases Skill Power. Firearm ATK boosted instead.Regenerative BrakingGrants a chance to recover MP when using a skill.Nerve InfiltrationOverclock no longer inflicts Burn, instead enemies HP regen is reduced.Ultimate LepicExplosive StacksGrenade Throw gains two additional charges. A charge is recovered after Firearm ammo is consumed.Ultimate LepicFirearm MasterReloading a weapon increases Skill Range. Changing weapons increases Skill Power.
Sharen
ModuleDetailsRelease Cutting ForceModifies Cutoff Beam, unleashed as Sword Aura.Overcharged EdgeModifies Active Camouflage to consume Shield instead of MP. Ambush damage is increased based on amount of Shield consumed.Void DominationIncreases targeting range of Flash Shortsword. Increases enemy targeting speed.Battlesuit Melting RoundsGains stacks each with a cooldown. Decreases enemy Electric Resistance instead of stunning.
Valby
ModuleDetailsWater PlayCreates a rectangular shaped pool of water in front of Valby.Supply MoistureWhile on water, increases Skill Crit Hit Rate, Skill Duration, and Firearm Attribute Trigger Rate.Tidal WaveNo longer leaves water trails when moving. Instead, moving near enemies inflicts Skill Damage. After the skill ends, nearby enemies explode.Singing WaterSpawns a Seduction of Water where the Unique Weapon bullet explodes. Until destroyed, ther spawn Seduction taunts nearby enemies and inflicts the Laundry effect.
Viessa
ModuleDetailsGlacial CloudThrows a projectile that spawns a Blizzard upon landing.HypothermiaWhen using a skill, enemies are inflicted with Ice Needle damage over time instead of Ice Shackle. When Ice Needle reaches a stack limit, passive skills are triggered.Cold Snap WatchCreates a Cold Snap Zone in front that remains for a period of time. enemies entering the Cold Snap zone are inflicted with Ice Shackle and suffer damage over time.Cold-BloodednessWhen using a skill, Skill Power is increased and Skill Cost and Cooldown is increased. Frost Roads are no longer created while moving.Ultimate ViessaCold CohesionWhen using a skill, Skill Power is increased and Skill Cost and Cooldown are increased. Frost Roads are no longer created while moving.Ultimate ViessaAbsolute-ZeroWhen using a skill, Ice Shackle is not inflicted. When the skill lands a Critical Hit, enemies receive Frostbite. Inflicting Frostbite triggers Ice Sphere.
Yujin
ModuleDetailsFirst Aid KitSets up a First Aid Kit and grants First Aid to allies.Proliferating AllergyInflicts Explodive Reaction. Deals damage to nearby enemies when the effect ends or the enemy dies which spreads whenever an enemy is killed.Duty and SacrificeGrants HP recovery to allies in the squad and party.Efficient TreatmentRecovers himself after using a skill to recover allies over a certain number of times.
How to get Transcendent Descendant Modules in The First Descendant
Each Transcendent Descendant Module has a different unlock method in The First Descendant. Some can be acquired by completing the main story missions, while others require crafting or finishing endgame activities.
To find out how to unlock each Module:
Open the general menu by pressing M/opening your Map. Select the Access Info tab. Select Module. Using the search bar on the right, enter the name of the Module or a Descendant. Select the Module, then select Acquisition info. All listed methods for acquiring the Module will be displayed.
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