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Home ESports

Two Point Museum Update 2.0 Spells Trouble for Thieves,

April 30, 2025
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Two Point Museum Update 2.0 Spells Trouble for Thieves,
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Two Point Museum update 2.0 is now live, spelling trouble for pesky thieves all across the county. Its patch notes delve into a series of additions that cater to our inner interior decorators while also making staff easier to manage and pristine exhibits more likely to be uncovered.

Two Point Museum’s update 2.0 introduces 23 new floors and wallpaper, including snowy-themed and darker pieces that better fit certain exhibits. In addition, the sandbox mode now has more customizable options, allowing us to remove curator class objectives and unlock all enlightenment decor, kudosh items, as well as custom contraptions.

Two Point Museum Update 2.0 Patch Notes

Two Point Museum Update 2.0 Spells Trouble for Thieves, Makes Finding Pristine Exhibits Easier
Two Point Museum Update 2.0 Spells Trouble for Thieves, Makes Finding Pristine Exhibits Easier

Staff should now be generally happier than before while also gaining XP faster. Inbox messages announce when members go missing in action and, to ensure staff remain “well-fed and happy,” two new staff room items have been added.

Thieves are also easier to deal with as of Two Point Hospital’s update 2.0, whose patch notes reveal a new free-standing 360 camera “which will slowly patrol in a circle to cover a wide area of your museum.”

Furthermore, the thieves’ now run slower, while the Molars “have different decision-making, so they no longer nab the closest exhibit to their hide-y hole.” These and other changes should translate into less required guard micromanagement and fewer thieves getting away.

Pristine-quality exhibits are now easier to find after a point of interest is fully surveyed. On top of that, inspecting an exhibit or reading its sticker book entry lets us not only see which point of interest it originates from but also opens the map straight to its location.

Several other changes are now live, and you can read the full Two Point Museum update 2.0 patch notes below:

New Content & Features

23 New Floors and Wallpaper:

Marble Diamond Large Cold Marble Diamond Blues Marble Squares Cold Snow Floor Wooden Wavy Snowed Out Snowed In Two-Tone Blue Two-Tone Green Two-Tone Brown Two-Tone Purple Wild Ice Wallpaper Simple Panel Green Simple Panel Navy Simple Panel Purple Simple Panel Cream Double Panel Green Double Panel Navy Double Panel Black Double Panel Cream Earned Stripes Blue Earned Stripes Purple Earned Stripes Cream

New Staff Room items:

Microwave: Staff who use the microwave will feel fuller for longer, increasing the time it takes to become hungry again Staff Desk: Staff members gain a small amount of XP while interacting with it

New Staff Traits:

Jammy – Immune to MIA events Shatterproof – Immune to injuries Antibacterial – Immune to illnesses Family Friendly – Increases entertainment of nearby children Family Unfriendly – Reduces entertainment of nearby children Handy (Janitor) – Improves maintenance, workshop and perk installation speeds Lard Lad/Lass – Eating doughnuts increases happiness! Sunny – Increases Happiness (+5%) Stormy – Decreases Happiness (-5%) Dinner Lord/Lady – Cafeteria work increases happiness Tunnel Vision (Security Guard) – Narrow field of view for security Slacker – Takes longer breaks Half-Wit – Impairs training speed (-25%) Vomino – Sick at the sight of sick

Sandbox Improvements:

All popup challenge locations are now available in sandbox mode We’ve added a feature that lets you turn the ‘Curator Class’ objectives on or off. This means you can focus on one museum without needing to move to other locations. You can now Unlock or Lock all Kudosh items You can now also Unlock or Lock all Enlightenment items Additionally, you can Unlock or Lock the Custom Contraptions project in the workshop. All Cafe food options are now available in sandbox

Additional New Stuff:

360° Security Camera: This camera can be placed anywhere and rotates back and forth in a 360° circle Very large UI scaling is now available (handy for Steam Deck)

Balance & Updates:

Security Improvements

Molar thieves will now prefer to steal exhibits that are further away from their hiding spot. They’ll only take items that are nearby if there’s nothing else available. Thieves will no longer run off when spotted by a camera. Thieves will now move more slowly when they’re trying to escape with an exhibit or after they’ve damaged something The message saying “Thief Escaped” won’t show up anymore if a thief gets away without taking or damaging anything You can now place the outdoor security camera inside the museum building. A new “Security” filter has been added to the items tab to help you find security-related items more easily.

Expedition Discovery Improvements

The Exhibit stats tab and stickerbook entry now show you at which point of interest the exhibit is found. There’s a much better chance of getting a Pristine Exhibit when a point of interest is fully surveyed. Expeditions at the highest survey level no longer give you an average quality exhibit The survey progress for Detailed Expeditions has increased from +15 to +20 The survey progress for Safe Expeditions has increased from +5 to +10 The drop rates for particularly annoying points of interest have been improved. The screen that reveals your exhibits now shows their traits.

Exhibit Changes

Fixed problems where some exhibits were only getting one trait (e.g the Boa Conductor was only ever receiving the “Boring” trait) All perks will now show in the installation list and will be greyed out with extra information if they don’t apply to the current item Significant improvements have been made to boxes and boundaries on all exhibits and items Exhibit Analysis now gives XP based on quality rather than time taken. You’ll also get a bonus XP at the end of the analysis. This change aims to make it easier to gain XP from analysis traits and qualifications, which previously limited how much staff could earn. The Panoptic Pillar is now much less likely to be stolen The message for Fish and Spriti Buzz Bonuses has been made clearer, so it’s easier to see what they like and dislike in their aquarium or room. Added a “Museum Utilities” filter to the aquarium items list to improve messaging A new trait has been added to the Lagoonean Creature to indicate that it can’t be bred.

Staff Changes

You can now see a staff member’s current action, traits and XP in the training menu A new inbox message about a Missing in Action (MIA) staff member has been added, which gives details on where and how they went missing. Staff job selection has been improved for when an item catches fire. The amount of XP earned from workshop projects has been increased. Experts who spawn from the Frozen Fridge now come with a frozen-related trait

Other Changes

Increase career backup save count Added a larger button to the edit building inspector to improve messaging Increased the amount of decoration that can be used in the Cafe and Gift Shop Ceiling and wall decoration items are now allowed in the Cafe Improved colour consistency of font in text boxes and inspectors Removed white background for decoration visualisation mode Doubled the prestige of the Golden Toilet Increased prestige given by Golden hand dryer and sink Rebalanced the Mayor’s final inspection in Momento Mile so that you can never fail if she’s provided no cons Upgraded Unity Engine Updated an objective on Passwater Cove Act 3 to be a cumulative goal: “Guests (25) with 750 Buzz” Swapped the Spectral Rift Event for a Cursed Event on Unique Spirit POIs, and changed the counter from Analysis to Ghost Whisperer. This is because Unique Spirits should always be Pristine, and the Spectral Rift event gives -1 Exhibit Quality Updated “Globetrotter” to provide a happiness boost after doing an Expedition Sticker Book: save/load appears to re-count sticker book objectives based on what’s in the level

Fixes

Fixed bright lights occasionally seen on maps Fixed Hanging Info Stands not being rewarded – it now unlocks after reaching Curator Class V. Players who have passed this point should be rewarded it immediately Fixed a bug where deleting part of a partition wall caused issues with wallpaper Mac: Fixed Steam overlay not working on Mac Fixed cases of Curator objectives becoming out of sync Fixed issue where exiting to the Museum Map from a sandbox save caused the camera to snap to the centre of the museum map Fixed procedural walls not selling when removing parts of buildings they’re on Fixed bug where sometimes it was possible for staff who have the MIA immunity triat could go MIA Fixed XP balance of Idol Grab and Sonic Claw Grab Fixed a bug where marketing campaigns were not being tallied properly in the finance screen Fix some bugs around staff behaviour Fixed visible seam-lines around the edges of grass terrain Removed non-functional hotkey in HUD controls Fixed modded items disappearing entirely from a save game after the mod in uninstalled. Now it will replace the modded item with the base item that the mod was based off Fixed guests becoming stuck at the subway in one of the entrances in Momento Mile Fixed a case of stuck expeditions Fixed some cases of staff becoming stuck and not satisfying needs Reduced buzz requirements in some of the late-game objectives Fixed some bugs with extra large UI Behaviour improvements for some instances of stuck guests and staff Fixed a bug that was causing guests to occasionally get stuck in the giftshop Fixed the Rotating Wall Cog item being difficult to place against a wall Increase the chances of finding the Cave Ghosts in Withering Way Ancient Altar now only changes its name to Ancient Anatomic Fabricator once activated Fixed a bug which meant that security guards didn’t receive XP when removing thieves Fixed a bug where the tooltips in the sticker book objectives were not updating Fixed cases of wall items becoming invalid in 2.0 Fixed Boggymen from spawning in a locked bathroom and jumping infinitely Fixed issue where custom contraptions are counted as average quality in tours and inventory Fixed issue where if a thief is interrupted they become immune to being captured Fixed issue where Staff were marked as “Not qualified” in the staff list while on Expedition Fixed issue where Donation stands only appear in the all tab (now they also appear in the utilities tab) Fixed issue where moving an exhibit during perk installation stopped the Janitor from doing the task Fixed wall-clinging fish from escaping the Aquariums, let’s hope they’re contained for good now Fixed an issue where selecting the thief and then cycling through to other guests resulted in an empty guest list Fixed issue where status icon filter filtered out knowledge Vis mode when set to minimal Fixed missing icon for Advisor message on Fish pop up museum when completing a bonus objective Fixed issue on Controller which prevented sorting on the staff list Fixed issue where Experts returned to original Prehistory outfit after being customisation Fixed an issue where Robo Staff could be sold instead of being placed in Inventory Fixed an issue where required expedition rewards is destroyed by demolish tools Fixed Exhibit and Staff Type sorting in lists Fixed lighting issues on Expedition maps Fixed issue where Sponsor items could be stolen Fixed issue where Golden toilet was not counting towards the Health inspection Fixed issue where Security guards were not emptying donation stands Fixed multiple audio issues Fixed multiple Zoning issues Fixed multiple behaviour issues Fixed multiple Inbox messages Fixed multiple areas of text and grammar issues Fixed issues with Expeditions getting stuck Fixed issues with characters getting stuck Optimisation for Levels General Stability improvements

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